Magical Archer (Water) Water · Attack · 3★
🔍
Cutoffs P1: 800 P2: 1,116 P3: 1,200 G1: 1,300 G2: 1,400 G3: 1,495 Ends In Calculating... Season 39 Last 200 games/rank
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🧬 Monster Profile
Magical Archer (Water)
Name Magical Archer
Element Water
Archetype Attack
Natural Stars
Skill-ups to Max
×15
Base Stats ⓘ
HP 7,905
25th %ile: 9885
Median: 10215
75th %ile: 10545
Magical Archer (Water): 7,905
9390 12345
ATK 703
25th %ile: 812
Median: 845
75th %ile: 867
Magical Archer (Water): 703
747 1098
DEF 417
25th %ile: 593
Median: 615
75th %ile: 637
Magical Archer (Water): 417
406 714
SPD 104
25th %ile: 101
Median: 103
75th %ile: 105
Magical Archer (Water): 104
95 123
CR 15%
25th %ile: 15%
Median: 15%
75th %ile: 30%
Magical Archer (Water): 15%
15% 30%
RES 15%
25th %ile: 15%
Median: 15%
75th %ile: 15%
Magical Archer (Water): 15%
15% 40%
ACC 0%
25th %ile: 0%
Median: 0%
75th %ile: 25%
Magical Archer (Water): 0%
0% 25%
25–75th %ile Median This monster
⚔️ Skills
Magic Arrow
Magic Arrow

Attacks the enemy with a magical arrow and decreases the Defense for 2 turns if you have an advantageous attribute and decreases the Attack Power for 2 turns if the attribute is the same. Stuns the target for 1 turn if you have an disadvantageous attribute. The damage increases by 15% for each harmful effect on the enemy.

Max Skill: +30% Damage
Mult: ATK 3.7*ATK
Effects: Decrease ATK Stun Decrease DEF Debuff Bonus Damage
▸Damage +5%
▸Damage +5%
▸Damage +5%
▸Damage +5%
▸Damage +10%
Wedge Arrow
Wedge Arrow AOE

Drives in a wedge into all enemies, decreasing their Attack Speed for 2 turns with a 75% chance.

Cooldown: 4 turns → 3 turns (−1)
Max Skill: -1 CD +25% Damage
Mult: ATK 3.2*ATK
Effects: Decrease ATK SPD
▸Damage +5%
▸Damage +10%
▸Damage +10%
▸Cooltime Turn -1
Arrow of Water
Arrow of Water 3x Hits

Attacks with 3 water arrows, each having a 25% chance to stun the enemy. The damage increases by 50% if the target is under inability effects.

Cooldown: 5 turns → 4 turns (−1)
Max Skill: -1 CD +20% Harmful Effect Rate +25% Damage
Mult: ATK 3.2*ATK x 3
Effects: Stun Increase Damage
▸Damage +5%
▸Damage +10%
▸Effect Rate +10%
▸Damage +10%
▸Effect Rate +10%
▸Cooltime Turn -1
⚖️
No recorded balance patches for Magical Archer (Water).
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